

The puzzles and confrontations in Flashback start off simple and obvious, but they become more complex as you progress, and some will rely on good timing as well. This is a good thing, considering what awaits you. It also helps that they're responsive, and don't fall into the “mushy” or “laggy” trap that some games do with such fluidly animated characters.

They may seem daunting at first, but they're easily manageable with a little practice. By the time the action starts heating up a bit, you'll have gotten used to the control scheme, and be able to handle them fine. However, because Flashback is more of a “thinking man's” action game, you don't find yourself having to hurry up too much in the beginning. The game also has buttons that have multiple traits assigned to them. they're all needed, and their various buttons are a bit spread out. Running, walking, sifting through your inventory, drawing your gun, firing it, jumping, climbing down. The controls for the game appear complicated at first, as there are various commands for you to use with your character. This may seem odd at first, but thanks to the sound effects being done well, you become accustomed to the minimalist approach the game designers took with the aural aspect of the game. There are tunes that play during the cinemas, but for the most part, you just hear the sound effects as you go from scene to scene. The next thing you'll notice, is the lack of music during the levels. The cinemas also have a very fluid feel, and look rather good despite being comprised of relatively simple, flat shaded polygonal shapes. With backgrounds that are wonderfully detailed, and animation that is very fluid (thanks to the use of rotoscoping technology), the game is quite nice too look at and watch. The first thing you'll notice about the Flashback, are the graphics. As fate would have it, he is indeed captured, has his memory erased, and is left for dead after escaping his captors. After learning of a plot involving aliens disguised as government officials who want to destroy the Earth, Conrad makes a copy of his memory, just in case he's captured and has his memory erased by the aliens (and really, who doesn't do this these days?). Hart, an agent for the Galaxia Bureau of Investigation. In Flashback, you take on the role of Conrad B. The game became a hit, and the following year, it was ported to other computers and consoles.
MS DOS ABANDONWARE GAMES SOFTWARE
Back in 1992, Delphine Software released Flashback for the Amiga.
